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PC spec vs console
This is a discussion on PC spec vs console within the Gaming on Sky forums, part of the Sky Broadband help category; Which is better? I have a PC with Athlon 4000 64 bit processor (but obvioulsy only 32bit OS) 256MB ATI ...
- 01-01-07, 09:22 PM #1
PC spec vs console
Which is better?
I have a PC with Athlon 4000 64 bit processor (but obvioulsy only 32bit OS)
256MB ATI Radeon 9800 agp graphics
1GB ram.
How would the performance of an Xbox or PS3 compare?
Advertisement- 01-01-07, 09:30 PM #2
Can't answer the question but got the specs
Xbox:
DirectX API
Intel Pentium III processor technology with Streaming SIMD Extensions.
Custom 3-D NVIDIA graphics processor
64 MB of RAM (unified memory architecture)
Custom 3-D audio processor
8GB hard drive
4X DVD drive with movie playback
Four game controller ports
Expansion port
Proprietary A/V connector
100 MBps Ethernet
PS3:
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
- 01-01-07, 09:37 PM #3
The 36o specs are
Custom IBM PowerPC-based CPU
� Three symmetrical cores running at 3.2 GHz each
� Two hardware threads per core; six hardware threads total
� VMX-128 vector unit per core; three total
� 128 VMX-128 registers per hardware thread
� 1 MB L2 cache
CPU Game Math Performance
� 9 billion dot product operations per second
Custom ATI Graphics Processor
� 10 MB of embedded DRAM
� 48-way parallel floating-point dynamically scheduled shader pipelines
� Unified shader architecture
Polygon Performance
� 500 million triangles per second
Pixel Fill Rate
� 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
� 48 billion shader operations per second
Memory
� 512 MB of 700 MHz GDDR3 RAM
� Unified memory architecture
Memory Bandwidth
� 22.4 GB/s memory interface bus bandwidth
� 256 GB/s memory bandwidth to EDRAM
� 21.6 GB/s front-side bus
Overall System Floating-Point Performance
� 1 teraflop
Storage
� Detachable and upgradeable 20GB hard drive
� 12x dual-layer DVD-ROM
� Memory Unit support starting at 64 MB
I/O
� Support for up to four wireless game controllers
� Three USB 2.0 ports
� Two memory unit slots
Optimized for Online
� Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
� Built-in Ethernet port
� Wi-Fi ready: 802.11a, 802.11b, and 802.11g
� Video camera ready
Digital Media Support
� Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD � Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
� Ability to rip music to the Xbox 360 hard drive
� Custom playlists in every game
� Built-in Media Center Extender for Windows XP Media Center Edition 2005
� Interactive, full-screen 3-D visualizers
High-Definition Game Support
� All games supported at 16:9, 720p, and 1080i, anti-aliasing
� Standard-definition and high-definition video output supported
Audio
� Multi-channel surround sound output
� Supports 48KHz 16-bit audio
� 320 independent decompression channels
� 32-bit audio processing
� Over 256 audio channels
The specs of the PS3 and 360 are very similar both machines are very powerful gaming platforms, as for the PC market thats a different beast altogether and one that has to constantly evolve in order to run the latest games at full speed.
I have a 360 and i love what it has to offer and it`ll kepp me happy for a long time till the next Xbox comes out.