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    Fast Path on Connect

    This is a discussion on Fast Path on Connect within the Gaming on Sky forums, part of the Sky Broadband help category; did you read what i asked also - if you're not syncing @ 8Mbps already then BT will tend to ...

    1. #11
      IWasNotTheEnemy's Avatar
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      Re: Fast Path on Connect

      did you read what i asked also - if you're not syncing @ 8Mbps already then BT will tend to ignore requests for the line change...
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    3. #12
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      Re: Fast Path on Connect

      Did not notice that

    4. #13
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      Re: Fast Path on Connect

      How do I tell what speed I am syncing at? I'm at work at the moment, is the sync speed the up/down speed that the router displays, rather than the speed shown on a speed test?

    5. #14
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      Re: Fast Path on Connect

      Ok, my stats are as follows
      up down
      connection speed: 7616. 448
      Attenuation: 28db 16db
      Noise Margin: 15.4db 24db

      do those stats seem ok for fastpath?

    6. #15
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      Re: Fast Path on Connect

      id say so yes - tbh there's more to be had on the line...are you in your master socket?
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    7. #16
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      Re: Fast Path on Connect

      I don't actually have a master socket, I've checked before, I only have 1 socket which I have taken the face off but there is no other socket.
      I have also tried to remove my bell wire but there was only 2 wires connected to the socket so i left it alone!
      We live in a fairly old house.

      edit: sorry got confused with test socket! I am in the master socket, I don't have a test socket

    8. #17
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      Re: Fast Path on Connect

      Trouble is that BT also traffic shape and you also may be experiencing that when you slip into peak hours as it seems a bit odd that you only experience it during the evening.

      It could also mean that the whole BT network is just suffering from all the school kids getting home.

      I noticed when they went back to school that the internet got a lot better during the day.
      I'm a PC, and Windows 7 Backup saved my sanity when BitDefender imploded !!!

    9. #18
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      Re: Fast Path on Connect

      I know they shape heavy traffic, and I don't really mind having my speed throttled, if I am downloading something large I do it overnight.

      Gaming is only tiny packets therefore should not need to be shaped and pings of over 200 are surely not acceptable.

    10. #19
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      Re: Fast Path on Connect

      Silly question here but can someone explain the whole Fast path thing to me? I probably use my net 70% of the time for playing PS3 online. I'm on the connect package and I reckon it is quicker on my PS3 (not so much for lapyop mind) then when I was on the Mid package at my previous address.

    11. #20
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      Re: Fast Path on Connect

      Interleaved is a protocol which jumbles up the data and re-assembles it at the other end.
      This is to protect the data against burst errors which can overwrite sections of the code.

      a basic example.
      CODE= Turn Left Now

      If there is error during transmission, the code could look like this

      CODE= Turn __t Now
      This data is hard to correct as nearly all of an instruction is missing.

      Interleaving jumbles up the code like so
      CODE= NrLf ueow Tnu

      Now if you have the same error you would get this
      CODE= NrLf ___w Tnu

      When the data is re-assembled you get
      CODE= T_rn L_ft N_w
      This data is easier is much easier to correct as the instructions are only partially missing

      Fastpath is much faster as it just sends the data as soon as it is received and can send it in bits like
      Turn
      Left
      Now

      Interleaved has to wait for the whole instruction before it can jumble it up then send it.

      That was a-lot more long winded that it was supposed to be, sorry!
      Last edited by gdeagle; 01-10-08 at 09:59 PM.

     

     
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